Updated as of the Foundations set – released 11/15/24.
Standard Dual Lands
* Standard is a rotating format.
Guild Gates
Enters tapped. Have the Gate sub-type.
Scry Lands
Enters tapped. You scry 1.
Duskmourn Untapped Duals
Enters untapped. Can only activate its secondary color if you control and land of the specified type.
Duskmourn Unlucky Lands
Enters tapped unless a player has 13 or less life.
Desert Duals
Enters tapped. When entering the battlefield, it deals 1 damage to target opponent. Is a Desert type.
Fast Lands
Enters tapped unless you control two or fewer lands.
Surveil Lands
Enters tapped. Surveil 1 (look at the top card of your library, you may put it into your graveyard). Have fetchable land types.
Restless Creature Lands
Enters tapped. Pay mana to turn the land into a creature until end of turn + unique attack trigger per land.
Gain Lands
Enters tapped. You gain 1 life.
Pioneer Dual Lands
* All lands shown in the Standard section (above) are available in Pioneeralong with the following lands:
Dominaria Fetchable Lands
Enters tapped. Have fetchable land types.
Capenna Lands
Enters tapped. Pay mana to tap and sacrifice it to draw a card.
Slow Lands
Enters tapped unless you control two or more other lands.
Pain Lands
Tap to add colorless. Tap to add one color of its available colors and it deals you 1 damage.
Campus Lands
Enters tapped. Tap and pay 4 generic to scry 1.
Fetchable Snow Duals
Enters tapped. Have fetchable land types. Are snow lands.
Pathways (MDFC)
Can play either side.
Reveal Lands
Enters tapped unless you reveal a land to your opponents that has a type from either of the mana it can produce.
Shock Lands
Enters tapped unless you pay 2 life. Have fetchable land types.
Check Lands
Enters tapped unless you control a land that has a type of either of the mana the Check Land can produce.
Just Tapped Dual Lands
Enters tapped.
Bicycle Lands
Enters tapped. Cycling for 2 generic. Have fetchable land types.
Tango Lands
Enters tapped unless you control two or more basic lands. Have fetchable land types.
Elemental Creature Lands
Enters tapped. Pay mana to turn the land into a creature until end of turn + unique attack ability per land.
Other Dual Lands
Modern Dual Lands
* All lands shown in the Standard and Pioneer sections (above) are available in Modernalong with the following lands:
MDFC Dual Lands
Spell on the front and dual land on the back. Lands enter tapped.
Artifact Dual Lands
Enters tapped. Are Artifacts. Indestructible.
Horizon Lands
Pay 1 life to add 1 of either color of mana. Pay 1 generic, tap and sacrifice to draw a card.
Fetch Lands
Tap, pay 1 life and sacrifice to search your library for land card of either of the specified types.
Elemental Creature Lands
Enters tapped. Pay mana to turn the land into a creature until end of turn + unique attack ability per land.
Refuge Lands
Enters tapped. You gain 1 life.
Filter Lands
Tap for 1 colorless. Tap and pay 1 mana of the land’s color to create 2 mana in any combination.
Storage Lands
Tap to add 1 colorless. Tap and pay 1 generic to add a storage counter. Tap and remove ‘x’ storage counters to add ‘x’ mana in any combination of the specified types.
Tapped Snow Duals
Enter tapped.
Bounce Lands
Enters tapped. Return a land to your hand when it enters. Taps for 1 of each color for a total of 2 mana.
Doesn’t Untap Dual Lands
Tap to add 1 colorless. Tap to add 1 of its specified colors – it does not untap during your next untap step.
Just Tapped Dual Lands
Enters tapped.
Tribal Dual Lands
Enters tapped unless you reveal a card of a specific creature type.
Other Dual Lands
Commander, Legacy & Vintage Dual Lands
* All lands shown in the Standard, Pioneer and Modern sections (above) are available in Commander, Legacy and Vintage along with the following lands:
Tapped Clue Lands
Enters tapped. Tap and pay 4 generic to investigate (create a clue token).
Crowd Lands
Enters tapped unless you have two or more opponents.
Filter Lands
Tap and pay 1 generic mana to create 1 mana of each specified color, for a total of 2 mana.
Doesn’t Untap Dual Lands
Tap to add 1 colorless. Tap to add 1 of its specified colors – it does not untap during your next untap step.
Tainted Lands
Tap to add 1 colorless. Tap to add 1 of either specified mana – only activate if you control a Swamp.
Tapped Pain Lands
Enters tapped. Tap to add 1 colorless. Tap to add 1 mana of its specified colors – it deals 1 damage to you.
Tapped Fetch Lands
Enters tapped. Tap and sacrifice to search your library for land card of either of the specified types.
Depletion Lands
Doesn’t untap if there is a depletion counter on it. At your upkeep, remove a depletion counter. Taps for 1 mana of the specified colors and puts a depletion counter on it.
True Dual Lands
Enters untapped. Have fetchable land types.
Pauper Dual Lands
* Any lands ever printed at common are available in Pauper
Duskmourn Unlucky Lands
Enters tapped unless a player has 13 or less life.
Dominaria Fetchable Lands
Enters tapped. Have fetchable land types.
Capenna Lands
Enters tapped. Pay mana to tap and sacrifice it to draw a card.
Campus Lands
Enters tapped. Tap and pay 4 generic to scry 1.
Fetchable Snow Duals
Enters tapped. Have fetchable land types. Are snow lands.
Guild Gates
Enters tapped. Have the Gate sub-type.
Just Tapped Dual Lands
Enters tapped.
Gain Lands
Enters tapped. You gain 1 life.
Artifact Dual Lands
Enters tapped. Are Artifacts. Indestructible.
Bounce Lands
Enters tapped. Return a land to your hand when it enters. Taps for 1 of each color for a total of 2 mana.