MTG tri lands are a blessing when it comes to mana fixing. Luckily for us, there are a whole bunch of tri lands MTG has printed throughout the years. If you running a deck with 3 or more colors, utilizing the 3 color lands MTG has to offer may prove beneficial to you. Finding and using the right tri color lands will make your decks function like a well oiled machine! If you’re looking for a guide and a complete list of all the MTG tri lands? Then look no further.
This MTG Tri Lands Guide will provide you with every single tri land MTG has printed (so far). Each and every cycle of lands, including some one-off tri lands that are unique, will be analyzed and present in this guide. Find the perfect tri lands for your decks and make all of those color fixing issues a thing of the past. Let’s jump right in with fetchable vs. non-fetchable MTG tri lands!
Table of Contents
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Fetchable vs. Non-Fetchable MTG Tri Lands
There are two primary types of tri lands. Fetchabale ones and non-fetchable ones. Unfortunately, most of the tri lands MTG has printed are going to fall in the latter category. In fact, there are only 11 fetchable tri lands MTG has printed throughout the years. One fetchable tri land per three color combination and an additional unique tri land that falls under the Abzan umbrella (Abzan is one of the MTG color combination names if you’re not familiar with them).
Fetchable MTG Tri Lands: These lands have 3 basic types associated to them. This means that these tri lands can be fetched using a fetch land, or any other card that lets you search your library for a land card that has a specific basic type.
Non-Fetchable MTG Tri Lands: The vast majority of MTG’s 3 color lands will be non-fetchable as they only have the type of ‘Land’ without any sub types. This means that you cannot search for these lands unless you have a card that lets you find any land or a card of any type, such as Vampiric Tutor.
List of All MTG Tri Lands
Here are all of the tri color lands MTG has to offer at this point in time. There are not a lot of 3 color lands in general, but that is especially true for enemy tri color lands. There are only two complete cycles of 3 color lands that span the entire 10 different color combinations. That means there are only two enemy tri color lands per color combination, aside from two unique cards for Mardu and Abzan.
All Fetchable Tri Lands MTG Has Printed
All of the MTG 3 color lands that are fetchable will be included here. As of right now, there is only one full cycle of 10 tri color lands MTG has printed and 1 unique/special 3 color land.
Triomes/Tricycles
As mentioned above, there is a full cycle of 3 color lands that are fetchable. These cards are often referred to as ‘Triomes’ or ‘Tricycles.’ They all enter the battlefield tapped and can add 1 of any of its 3 colors to your mana pool when you tap it. Additionally, each one also has the Cycling ability to pay 3 generic and discard it to draw a card. While that is a pretty expensive Cycling cost, if you are flooded and need to draw a card, it can be a life saver. These are hands down the best tri color lands MTG has ever printed. Beware, they are a little pricey as well.
Card | Colors | Association |
---|---|---|
Spara’s Headquarters | Forest, Plains, Island | Bant |
Raffine’s Tower | Plains, Island, Swamp | Esper |
Xander’s Lounge | Island, Swamp, Mountain | Grixis |
Ziatora’s Proving Ground | Swamp, Mountain, Forest | Jund |
Jetmir’s Garden | Mountain, Forest, Plains | Naya |
Savai Triome | Mountain, Plains, Swamp | Mardu |
Indatha Triome | Plains, Swamp, Forest | Abzan |
Zagoth Triome | Swamp, Forest, Island | Sultai |
Ketria Triome | Forest, Island, Mountain | Temur |
Raugrin Triome | Island, Mountain, Plains | Jeskai |
Unique/Special 3 Color Lands
As of right now, there is only a single fetchable unique 3 color land. It is a Treefolk Abzan tri color land named Murmuring Bosk. Honestly, this is one of my favorite cards to play in any deck that runs a bunch of green ramp spells with white/black/green.
Especially if those green ramp spells let you grab a forest card and not just a basic land card! In fact, this card is awesome in budget decks. I have it in my five color budget Planeswalker deck and it is such a great inclusion.
- Murmuring Bosk – Forest type
- As it enters the battlefield, reveal a Treefolk from your hand or it enters tapped
- Tap to add 1 green
- Tap to add 1 white or 1 black – it deals 1 damage to you
All Non-Fetchable MTG Tri Lands
All of the tri color lands MTG has printed will reside here. The vast majority of 3 color lands will fall in this category.
Regular Tri Lands
This is the second, and last, full cycle of tri color lands MTG has made. These are simply called Tri Lands; easy enough. Unlike the previous cycle, these do not have basic land types and also do not have the Cycling ability. These are pretty much what you see is what you get. They all enter the battlefield tapped and can add 1 mana of any of its 3 colors when tapped for mana.
Card | Colors | Association |
---|---|---|
Seaside Citadel | Forest, Plains, Island | Bant |
Arcane Sanctum | Plains, Island, Swamp | Esper |
Crumbling Necropolis | Island, Swamp, Mountain | Grixis |
Savage Lands | Swamp, Mountain, Forest | Jund |
Jungle Shrine | Mountain, Forest, Plains | Naya |
Nomad Outpost | Mountain, Plains, Swamp | Mardu |
Sandsteppe Citadel | Plains, Swamp, Forest | Abzan |
Opulent Palace | Swamp, Forest, Island | Sultai |
Frontier Bivouac | Forest, Island, Mountain | Temur |
Mystic Monastery | Island, Mountain, Plains | Jeskai |
Lair 3 Color Lands
This half-cycle of tri color lands MTG created is referred to as the ‘Lair Tri Lands.’ This cycle currently only encompasses the ally 3 color combinations. These lands all function the same except for what colors they can tap for. Whenever one of these enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand. Interestingly, these do not enter tapped! Then its mana ability is to tap it to add 1 of any of its 3 colors to your mana pool.
Card | Colors | Association |
---|---|---|
Treva’s Ruins | Forest, Plains, Island | Bant |
Dromar’s Cavern | Plains, Island, Swamp | Esper |
Crosis’s Catacombs | Island, Swamp, Mountain | Grixis |
Darigaaz’s Caldera | Swamp, Mountain, Forest | Jund |
Rith’s Grove | Mountain, Forest, Plains | Naya |
Invasion Tri Lands
Another half-cycle of tri color lands MTG printed are the ‘Invasion Tri Lands.’ A trend that you’ll start noticing, these are also only printed in the ally 3 color combinations. This half cycle of cards all function exactly the same, minus what mana they produce. They each enter the battlefield tapped and can tap for a given primary color with no downsides.
Additionally each one can be tapped and sacrificed to add 1 of each non-primary color to your mana pool. These are okay 3 color lands if you are just splashing a color or two and not relying heavily on the 2 other sacrifice colors outside of the primary colors these lands tap for.
Card | Primary Color | Sac Colors | Association |
---|---|---|---|
Irrigation Ditch | Plains | Forest & Island | Bant |
Ancient Spring | Island | Plains & Swamp | Esper |
Sulfur Vent | Swamp | Island & Mountain | Grixis |
Geothermal Crevice | Mountain | Swamp & Forest | Jund |
Tinder Farm | Forest | Mountain & Plains | Naya |
Homeland 3 Color Lands
Yet again, we have a half completed cycle of tri color lands MTG created way back in Homelands. As you may have guessed, these 3 color lands are named ‘Homeland Tri Lands’, for obvious reasons. As per usual, this half cycle is only printed in the ally 3 color combinations.
Like the previous cycles before it, all 5 cards function the same, except for the mana they produce. Each one can tap for colorless or you can pay 1 generic to tap it and add its primary color. The last ability allows you to pay 2 generic to tap it and add 1 of its alternative colors within its 3 color combination.
These 3 color lands are probably the weakest of the bunch. However, if you somehow have a way to generate infinite colorless mana and can keep untapping one of these lands, I could see how they may be beneficial. But that is a such tall order to fulfill and there are other, more efficient ways, of doing that.
Card | Primary Color | Alternate Colors | Association |
---|---|---|---|
Aysen Abbey | Plains | Forest & Island | Bant |
Wizards’ School | Island | Plains & Swamp | Esper |
Castle Sengir | Swamp | Island & Mountain | Grixis |
Koskun Keep | Mountain | Swamp & Forest | Jund |
An-Hava Township | Forest | Mountain & Plains | Naya |
Unique/Special Tri Lands
The following list is all of the non-fetchable tri color lands MTG has created that are unique and/or special. So far, there are only two non-fetchable unique and different 3 color lands. A Mardu Knights tri color land and a generic Grixis filter land. I am not really a fan of the Grixis one, but the Mardu Knight 3 color land is pretty good if you’re playing a knights/equipment deck in red/white/black.
- Crypt of the Eternals
- Gain 1 life when it enters the battlefield
- Tap to add 1 colorless
- Tap and pay 1 generic to add either blue, black or red
- Tournament Grounds
- Tap to add 1 colorless
- Tap to add 1 red, 1 white or 1 black – only use this on Knight or Equipment spells
Bonus Round: MTG Tri Lands That Can Fetch
So, I am not going to lie to you, these are straight up NOT tri lands. But, they are lands that allow you to color fix within your desired 3 colors by fetching basics. So they semi-count… right? Check out this nifty Fetch Lands guide if you’re looking for other types of fetches to include in your decks. Anyway, as with nearly every other cycle, these are only half-cycles and only in ally colors. Go figure, huh?
Modern Horizon 3 Landscape Fetch Tri Lands
With the release of Modern Horizons 3 comes an entire full cycle of new tri color fetch lands. All of these lands are the exact same, they enter the battlefield untapped and can add 1 colorless. Additionally, you can tap and sacrifice them to grab any basic land specific to its association. Each card can also be cycled by paying 3 total mana – one of each of its associated types.
Card | Lands it can find | Association |
---|---|---|
Contaminated Landscape | Plains, Island & Swamp | Esper |
Seething Landscape | Island, Swamp & Mountain | Grixis |
Twisted Landscape | Swamp, Mountain & Forest | Jund |
Sheltering Landscape | Mountain, Forest & Plains | Naya |
Tranquil Landscape | Forest, Plains & Island | Bant |
Shattered Landscape | Mountain, Plains & Swamp | Mardu |
Bountiful Landscape | Forest, Island & Mountain | Temur |
Deceptive Landscape | Plains, Swamp & Forest | Abzan |
Perilous Landscape | Island, Mountain & Plains | Jeskai |
Foreboding Landscape | Swamp, Forest & Island | Sultai |
New Capenna Location Lands
This half-cycle of ‘tri lands’ are referred to as the New Capenna Location Lands. Each one represents an ally 3 color combination and upon entering the battlefield, sacrifices itself to search for any 1 basic land of its association. The found basic enters tapped. You also gain 1 life.
Card | Basics to Grab | Association |
---|---|---|
Brokers Hideout | Forest, Plains, Island | Bant |
Obscura Storefront | Plains, Island, Swamp | Esper |
Maestros Theater | Island, Swamp, Mountain | Grixis |
Riveteers Overlook | Swamp, Mountain, Forest | Jund |
Cabaretti Courtyard | Mountain, Forest, Plains | Naya |
Shards of Alara Panorama Lands
Another half-cycle set of tri color lands MTG created that can fetch are the Shards of Alara Panoramic lands, or simply referred to as the Panoramic Lands. Same as the New Capenna Location Lands, these have only been printed in the ally colors. Each one of these can tap to add 1 colorless mana to your mana pool, or tap, pay 1 generic and sacrifice it to search your library for any 1 basic land within its 3 color combination. The searched basic will enter the battlefield tapped.
Card | Basics to Grab | Association |
---|---|---|
Bant Panorama | Forest, Plains, Island | Bant |
Esper Panorama | Plains, Island, Swamp | Esper |
Grixis Panorama | Island, Swamp, Mountain | Grixis |
Jund Panorama | Swamp, Mountain, Forest | Jund |
Naya Panorama | Mountain, Forest, Plains | Naya |
Wrap Up
I hope this MTG 3 color lands guide was some help to you. I find that I regularly use the Ikoria/New Capenna fetchable tri color lands and the non-fetchable 3 color lands in my decks. Ironically, those two sets of tri color lands MTG has printed are the only ones that are the full 10-card cycle. My hope is that Wizards creates/prints more 3 color lands in the future. Especially in the 5 enemy colors. Those are sorely lacking at the moment. But who knows, a year from now we may have a new whole cycle or enemy-focused half-cycle of tri color lands! Thanks for reading and happy deck building!
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