70+ Different MTG Fetchable Lands to Search For


A collection of MTG fetchable lands scattered about

Did you know there are currently over 70 different MTG fetchable lands? There are 7 complete cycles and 2 half cycles of fetchable lands that exist in MTG. Of those, 4 full cycles and 2 half cycles are dual lands, 1 full cycle of tri colored lands and 2 full cycles of mono lands. Additionally, a few random fetchable lands as well!

Find every single MTG fetchable land with this handy guide. There are tons of options for any budget to stack your deck with. Make full use of fetch lands other cards that let you search for a land from your deck with these fetchable lands. Make color fixing issues a thing of the past by having a wide assortment of lands with basic land subtypes!

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What are Fetchable Lands in MTG?

A fetchable land is a land that contains a basic land subtype. All basic lands have a basic land subtype. A basic Island, for instance, has a subtype of ‘Island’. The same is true for Plains, Swamps, Mountains and Forests. But there are other lands that also have basic land subtypes. This means that those lands can be secured when a spell or ability says you can search your library for a <basic-land-type> card.

For example, Knight of the White Orchid says that you can search your library for a Plains card and put it on the battlefield, if an opponent controls more lands that you do. That means you can find any card that has the subtype of Plains, not just a basic Plains. It can be a dual land, or even a tri color land! So long as the card you are searching for has the basic land subtype!

An example of an MTG fetchable land showing its basic land subtypes (Raugrin Triome w/Island Mountain Plains subtypes)
Here you can see a fetchable land that has 3 different basic land subtypes

Why Do I Need Fetchable Lands?

If you are playing with a deck that is more than one color, it is important to have access to each color so you can cast your spells. Having ways to get lands that can give you specific colors is crucial. This is especially true when decks have more and more colors in them. Having adequate ramps spells in green decks and/or including fetch lands in your decks will greatly help you. By having a nice assortment of fetchable lands in your deck that are not basics, you will ensure you have your colors when you need them. If you’re curious, here is a great resource that describes all the benefits True Fetch Lands offer you.

All MTG Fetchable Lands

What good is a fetch land without fetchable lands? Aside from the fetch lands that can only find and fetch a basic land, which is the majority, the other fetch lands can grab anything, so long as the land has the required type. Here list of all fetchable lands since they have the land types.

If you’d like to see a more visual guide, check out the MTG Fetchable Lands visual guide!

Fetchable Tri Lands

Here are all the fetchable tri lands MTG has printed. Currently, there are only 11 fetchable tri lands, 10 of which are part of the triome/tricycle cycle of cards. The last one is an oddity that stands alone.

Triomes/Tricycles Fetchable Lands

The triome/tricycle cycle of fetchable tri lands MTG has printed. Shown are the cards Savai Triome, Xander's Lounge and Ketria Triome
Savai Triome, Xander’s Lounge & Ketria Triome

The full cycle of Triome/Tricycle lands from Ikoria and New Capenna are the only tri color fetchable lands, aside from a random forest land we will discuss afterwards. Each of these lands have the following text and abilities:

    • Enters the battlefield tapped
    • Tap to add 1 color of its 3 type’s colors
    • Pay 3 generic to Cycle

Ally Fetchable Lands

Card NameBasic Land Subtypes
Jetmir’s GardenMountain Forest Plains
Raffine’s TowerPlains Island Swamp
Spara’s HeadquartersForest Plains Island
Xander’s LoungeIsland Swamp Mountain
Ziatora’s Proving GroundSwamp Mountain Forest
Fetchable Tri Lands – Streets of New Capenna Tricycles

Enemy Fetchable Lands

Card NameBasic Land Subtypes
Indatha TriomeMountain Forest Plains
Ketria TriomePlains Island Swamp
Raugrin TriomeForest Plains Island
Savai TriomeIsland Swamp Mountain
Zagoth TriomeSwamp Mountain Forest
Fetchable Tri Lands – Ikoria Lair of Behemoths Triomes

Murmuring Bosk

Shown here is the card Murmuring Bosk. A very unique one of the fetchable tri lands MTG has created.

This is an interesting fetchable land. While it is just a Forest type card, Murmuring Bosk is technically a tri land itself, since it can tap for 3 different colors. It is rather unfortunate that this isn’t a complete cycle for each of the 10 different 3 color combinations. I’d even settle for a half cycle where each color type gets its own version, like a Plains version for instance. Murmuring Bosk has the following text and abilities and basically an automatic inclusion to any Green, White and Black decks out there:

  • As it enters the battlefield, you may reveal a Treefolk card from your hand – if you don’t, it enters tapped
  • Tap to add 1 green
  • Tap to add 1 white or 1 black – it deals you 1 damage

Fetchable Dual Lands

Here are all the fetchable dual lands MTG has to offer in specific cycles. While these are not officially ranked or anything like that, I have ordered them from strongest to weakest, in my opinion, of course.

True Dual Fetchable Lands

The true dual cycle of fetchable dual lands MTG has printed. Shown are the cards Bayou, Tundra and Tropical Island
Bayou, Tundra & Tropical Island

These are the best fetchable lands in MTG. The true dual lands are a complete set of 10 that enter the battlefield untapped and tap for either one of its colors. These 10 cards are on the reserved list, however, and are extremely expensive.

Ally Fetchable Lands

Card NameBasic Land Subtypes
Badlands Swamp Mountain
SavannahForest Plains
Taiga Forest Mountain
Tundra Plains Island
Underground SeaIsland Swamp
Fetchable Dual Lands – Ally True Dual Lands

Enemy Fetchable Lands

Card NameBasic Land Subtypes
Bayou Swamp Forest
PlateauMountain Plains
Scrubland Plains Swamp
Tropical IslandForest Island
Volcanic IslandIsland Mountain
Fetchable Dual Lands – Enemy True Dual Lands

Shock Fetchable Dual Lands

The shock land cycle of fetchable dual lands MTG has printed. Shown are the cards Blood Crypt, Temple Garden and Sacred Foundry
Blood Crypt, Temple Garden & Sacred Foundry

Shocklands are arguably the second best cycle of MTG fetchable lands since they have the ability to enter the battlefield untapped, at the cost of paying 2 life. This full 10 card cycle is by no means cheap, but compared to true dual lands, they are considerably more affordable. Each shock land has the following rules and text:

  • Enters the battlefield tapped unless you pay 2 life
  • Tap to add 1 color of its 2 type’s colors

Ally Fetchable Lands

Card NameBasic Land Subtypes
Blood CryptSwamp Mountain
Hallowed FountainPlains Island
Stomping GroundMountain Forest
Temple GardenForest Plains
Watery GraveIsland Swamp
Fetchable Dual Lands – Ally Shock Lands

Enemy Fetchable Lands

Card NameBasic Land Subtypes
Breeding PoolForest Island
Godless ShrinePlains Swamp
Overgrown TombSwamp Forest
Sacred FoundryMountain Plains
Steam VentsIsland Mountain
Fetchable Dual Lands – Enemy Shock Lands

Bicycle Fetchable Dual Lands

The bicycle lands cycle of fetchable dual lands MTG has printed. Shown are the cards Fetid Pools, Sheltered Thicket and Irrigated Farmland
Fetid Pools, Sheltered Thicket & Irrigated Farmland

This half cycle of Bicycle fetchable lands MTG has printed are very similar to the Triome/Tricycle lands mentioned above except they are only dual lands, and the cycling ability costs 2 generic instead of 3 generic. Each of these 5 cards has the following text and abilities:

  • Enters the battlefield tapped
  • Tap to add 1 color of its 2 type’s colors
  • Pay 2 generic to Cycle

Ally Fetchable Lands

Card NameBasic Land Subtypes
Canyon SloughSwamp Mountain
Fetid PoolsIsland Swamp
Irrigated FarmlandPlains Island
Scattered GrovesForest Plains
Sheltered ThicketMountain Forest
Fetchable Dual Lands – Bicycle Lands

Enemy Fetchable Lands

As of now, no Bicycle enemy fetchable lands have been printed.

Fetchable Dual Lands: Surveil Lands

The surveil lands cycle of fetchable dual lands MTG has printed. Shown are the cards Shadowy Backstreet, Underground Mortuary and Raucous Theater
Shadowy Backstreet, Underground Mortuary & Raucous Theater

The Murders at Karlov Manor set gave us a full cycle of fetchable lands; the Surveil lands. This cycle of lands is very similar to the Scry lands from Theroes Beyond Death except rather than scrying, you will surveil. If you’re not familiar with that term, it just means look at the top card of your library. You may leave it there or place it into your grave yard.

Ally Fetchable Lands

Card NameBasic Land Subtypes
Commercial DistrictMountain Forest
Lush PorticoForest Plains
Meticulous ArchivePlains Island
Raucous TheaterSwamp Mountain
Undercity SewersIsland Swamp
Fetchable Dual Lands – Ally Surveil Lands

Enemy Fetchable Lands

Card NameBasic Land Subtypes
Elegant ParlorMountain Plains
Hedge MazeForest Island
Shadowy BackstreetPlains Swamp
Thundering FallsIsland Mountain
Underground MortuarySwamp Forest
Fetchable Dual Lands – Enemy Surveil Lands

Fetchable Dual Lands: Tango Lands

The tango lands cycle of fetchable dual lands MTG has printed. Shown are the cards Prairie Stream, Canopy Vista and Cinder Glade
Prairie Stream, Canopy Vista & Cinder Glade

Another half full cycle of fetchable lands are the Tango lands. These lands enter the battlefield tapped unless you control two or more basic lands. All of these lands have been included in precons as of late and as a result, are very cheap pickups! These 5 lands have the following rules and text:

  • Enters tapped unless you control two or more basic lands
  • Tap to add 1 color of its 2 type’s colors

Ally Fetchable Lands

Card NameBasic Land Subtypes
Canopy VistaForest Plains
Cinder GladeMountain Forest
Prairie StreamPlains Island
Smoldering MarshSwamp Mountain
Sunken HollowIsland Swamp
Fetchable Dual Lands – Tango Lands

Enemy Fetchable Lands

As of now, no Tango enemy fetchable lands have been printed.

Fetchable Lands: Snow Dual Lands

The snow duals cycle of fetchable dual lands MTG has printed. Shown are the cards Volatile Fjord, Woodland Chasm and Rimewood Falls
Volatile Fjord, Woodland Chasm & Rimewood Falls

The Snow Dual lands are a full 10 card cycle from Kaldheim that all have basic land subtypes. They are all snow lands that enter the battlefield tapped.

Ally Fetchable Lands

Card NameBasic Land Subtypes
Arctic TreelineForest Plains
Glacial FloodplainPlains Island
Highland ForestMountain Forest
Ice TunnelIsland Swamp
Sulfurous MireSwamp Mountain
Fetchable Dual Lands – Ally Snow Duals

Enemy Fetchable Lands

Card NameBasic Land Subtypes
Alpine MeadowMountain Plains
Rimewood FallsForest Island
Snowfield SinkholePlains Swamp
Volatile FjordIsland Mountain
Woodland ChasmSwamp Forest
Fetchable Dual Lands – Enemy Snow Duals

Dominaria United Fetchable Dual Lands

The cycle of fetchable dual lands MTG printed in Dominaria United. Shown are the cards Sunlit Marsh, Contaminated Aquifer and Tangled Islet
Sunlit Marsh, Contaminated Aquifer & Tangled Islet

The Dominaria United fetchable dual lands are identical to the Snow dual lands from Kaldheim, aside from the card names and the fact that these are not snow lands. They too enter the battlefield tapped.

Ally Fetchable Lands

Card NameBasic Land Subtypes
Contaminated AquiferIsland Swamp
Geothermal BogSwamp Mountain
Idyllic BeachfrontPlains Island
Radiant GroveForest Plains
Wooded RidgelineMountain Forest
Fetchable Dual Lands – Ally Dominaria United Tap Lands

Enemy Fetchable Lands

Card NameBasic Land Subtypes
Haunted MireSwamp Forest
Molten TributaryIsland Mountain
Sacred PeaksMountain Plains
Sunlit MarshPlains Swamp
Tangled IsletForest Island
Fetchable Dual Lands – Enemy Dominaria United Tap Lands

Fetchable Lands of a Single Type

Here are all the single type fetchable lands MTG has printed. These consist of a common cycle from Throne of Eldraine, and uncommon cycle from Shadowmoor and a single little oddball at the end!

Throne of Eldraine Common Lands

The Throne of Eldraine common lands cycle of single type fetchable lands MTG has printed. Shown are the cards Mystic Sanctuary, Idyllic Grange and Gingerbread Cabin
Mystic Sanctuary, Idyllic Grange & Gingerbread Cabin

This cycle of common fetchable lands from Throne of Eldraine all have the potential to enter the battlefield untapped, provided you control three other basics of the land subtype in question. Each one also has a unique ability that triggers if the untap condition is met. Each card has the following text:

  • Enters tapped unless you control three or more other _____ (whatever its basic land subtype is)
  • Unique untapped ability
Card NameBasic Land SubtypeUntapped Ability
Idyllic GrangePlainsIf it enters untapped, put a +1/+1 counter on target creature you control
Mystic SanctuaryIslandIf it enters untapped, put target instant or sorcery card from your graveyard on top of your library
Witch’s CottageSwampIf it enters untapped, put target creature card from your graveyard on top of your library
Dwarven MineMountainIf it enters untapped, create a 1/1 red Dwarf creature token
Gingerbread CabinForestIf it enters untapped, create a Food artifact token
Single Type Fetchable Lands – Throne of Eldraine Common Lands

Shadowmoor Uncommon Lands

The Shadowmoore uncommon lands cycle of single type fetchable lands MTG has printed. Shown are the cards Madbling Mountain, Moonring Island and Leechridden Swamp
Madblind Mountain, Moonring Island & Leechridden Swamp

The cycle of uncommon lands from Shadowmoor are fetchable lands since they have basic land types. They all function the same in that each one enters tapped, can tap for its color and has an ability that cost 1 of its color to activate, with varying affects. Each Shadowmoor uncommon fetchable land has the following text and abilities:

  • Enters tapped
  • Tap to add 1 color of its type
  • Unique ability
    • Tap and pay 1 color of its type to do the ability
    • Can only activate if you control two or ____ permanents (the color of its basic land subtype)
Card NameBasic Land SubtypeUnique Ability
Mistveil PlainsPlainsPut target card from your graveyard on the bottom of your library
Moonring IslandIslandLook at the top card of target player’s library
Leechridden SwampSwampEach opponent loses 1 life
Madblind MountainMountainShuffle your library
Sapseep ForestForestYou gain 1 life
Single Type Fetchable Lands – Shadowmoor Uncommon Lands

Dryad Arbor

mtg fetchable lands forest dryad arbor

Dryad Arbor is a very unique fetchable land. Not only is it a land, but it is also a creature as well. There are some very specific rules for Dryad Arbor. Being a land, you can only play it by using your land drop(s) for the turn. You cannot cast Dryad Arbor, since it is a land. Another thing to be conscience of, since Dryad Arbor is a creature, it does have summoning sickness and therefore, it cannot tap for mana the turn it is played, unless you give it haste or whatnot. Dryad Arbor has the following text and abilities:

  • 1/1 Land Creature
  • It is affected by summoning sickness
  • Tap to add 1 green

Final Thoughts

Having fetchable lands is a great way to achieve color fixing. Being able to search your deck for a land that produces the color(s) you need is super important for running an efficient deck, no matter the format. This article went over ever known land that is fetchable, besides basics, that has been printed in MTG. Hopefully Wizards will print the enemy Bicycle and Tango lands in the near future.

If that does happen, or when more fetchable lands MTG prints are released, they will be added to the list. With that being said, there are still quite a few options when it comes to fetchable lands in MTG. We have budget options and extremely expensive options. What are you color fixing strategies that you implement in your decks? I personally am a big fan of leaning heavily into green and also using the Triome/Tricycle fetchable lands. Sound off in the comments below and let me know! Thanks for reading and happy fetching!

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